Heck, I'd settle for a conversation chat log somewhere.Upon realizing the crew isn’t so bad, she decides to help them, along with her mysterious partner Adio, to recover their memory cubes and uncover the island’s secrets. There are places on ground as you explore with a magnify glass icon that you can have repeatable interactions with and it'd be much better if that were the case for the ambient dialogue as well. But the rest of the game is fun, I'm not a real One Piece fan but everything is enjoyable so far, follows the format of the anime pretty well. It's set up very poorly in that regard unfortunately. I think it broke the prompt because I didn't camp right away before saving and quitting. Everyone in camp is now talking about events that haven't even happened yet, like I somehow am now further in the game and then backtracked to here again. Came back a little bit ago and started the campfire that would normally trigger a cut scene but instead it didn't. So I talked to the people, saved, and turned it off for a bit. I just made it to the Sandy Oasis and Luffy said there's a perfect place to camp, right off to the side next to a save spot. And once you exit battle the conversation doesn't trigger again. Except 90% of the time it happens in the worst places, it triggers right by a group of bad guys, or as your running through a doorway to attack someone who you just waited 10 seconds for to turn around. There is I guess what you could call ambient dialogue that goes on as you get close to places and people, and that's great because it's usually something that adds to your understanding or at least fills the silence. I've been playing for a little while now and there are some small, but major things I find that really ruin the experience.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |